Project Zephyr is a CFD software I created using Blender's Particle Physics, Collision, Flow Dynamics Software. It uses the method developed by Joseph-Louis Lagrange to test the amount of drag generated by an object. The Files are made to be Open-Source and available to the public. I have also provided a tutorial on how the software would work along with what the user can change to test different objects. It has currently been optimised for automotive testing. However, changes in the blueprint code could enable it for other subsonic applications too.
This project was done with Project Sierra in mind, which would allow me to quickly validate designs before needing to 3D print a to-scale model to test in the wind tunnel. Although the software is very rough, it serves as a good baseline for understanding fluid flow and could be used by hobbyists who merely want to find areas where they can optimise their designs without the need to use complex and expensive CFD software. It uses a similar colour map/colour code to most CFD programs. The program does not use pressure to simulate drag. Rather, it uses particle velocity. Users also have the option of dictating what components in the test body are defined as solid (the components that are not defined as solid will not interact with the fluid particles).
To download the program, you can do so from the following GitHub repository:
https://github.com/Quantumrealmn/CFD-Program
The video below is a tutorial guide on how to use the software and update parameters as per your requirements.