Project Zephyr

Airflow visualisation in Blender, and where my interest in simulation started.

Role
Solo project
Context
Personal project
Year
[Year]
Tools
Blender particle and collision physics
Blender particle simulation of airflow around a car, coloured by velocity

The experiment

An experiment in using Blender's particle and collision physics to visualise airflow and see where an object generates drag.

It's qualitative: Blender isn't a validated flow solver, so it shows patterns rather than accurate drag figures. It's where my interest in simulation started; I now use Ansys and OpenFOAM for real analysis. [GitHub link]